
There are numerous gameplay modes, many of which are standard fare for the genre, but the rounds fly by because the respawn times are quick, the maps not particularly large, and the number of shots it takes to down an opponent is reasonable and balanced. On more than one occasion, I had to back out of a match because I literally did not have enough time to leave the server before the next round began. The time it takes to move in and out of rounds is lightning quick.

The result is a feature that allows Splitgate to stand apart from its competitors, but not be so defined by that feature to be consumed by it.Įverything about Splitgate is fast, but in a ruthless, efficient taskmaster sort of way, not a directionless mayhem sort of way. Many players seem content to hardly use the portals at all, while others build their entire strategy around them. The portals create a wrinkle in the gameplay, but they remain only an aspect of it. Your opponents cannot see you, but they can shoot through your portal, as well as close it by way of an EMP grenade. The latter allows you to see (and shoot) opposing players based on the viewpoint of the second portal. By placing portals in two of these points, you can either move through them like a classic teleporter, or you can look through them. Splitgate’s defining feature allows players to create portals on predetermined points all over each map. My mind immediately concocted all sorts of obnoxious scenarios where such a feature would be the single reason I would not play this game.


When Splitgate was first announced, I thought the idea of creating portals sounded horrible. Hopefully, as the game expands its reach, this crisp experience goes mostly unchanged. Such straightforward gameplay is welcome and may be one of the advantages to such a small design team. There are no overshields or body armors, no power-ups or class specialties. Everyone starts with the same weapon (the surprisingly-effective assault rifle-I am not sure there is a weapon I like more), while other weapons lay scattered around the maps on top of spawn points, none of which feel particularly overpowered or unbalanced. The game is, save for the portals, refreshingly straightforward. Splitgate walks an enviable tightrope as it maintains fast-paced action without feeling hyperactive. Maybe it’s the level of action, maybe it’s dozens and dozens of weapons, maybe it’s hoards of maps, or maybe it’s the ability to spawn random portals around the map (more on that in a bit). One characteristic of many shooters is that they try to add in as many features as they possibly can. Server issues notwithstanding, the game that has materialized is an exceptional entry into the ever-expanding FPS landscape. RELATED: ‘Final Fantasy XIV’ Director Announces Plan to Curb Server Overcrowding
#PORTAL KNIGHTS CROSS PLATFORM FULL#
They now have more than 2 million, a number so large and unwieldy that 1047 Games has announced that they will be delaying the full release of the game into August to uprgade server capacity, a feat made possible by the venture capital firm Human Capital offering $10 million to the development team. The initial report from 1047 Games was that the beta had more than 600,000 downloads.

The overnight success-as overnight success often does-has caused no small number of server issues as the game’s small development team scurries to keep up with the astronomical demand. Originally launched in 2019 for PC, Splitgate exploded when a beta version was released on consoles (with full cross-platform capability) in mid-July 2021. What started out as a project demo developed over time into what we now see as Splitgate, a free-to-play FPS that “seeks to bring back the glory days of PvP shooters.” After six months of unfunded development, a successful round of Kickstarter campaigns brought Splitgate to fruition. When 1047 Games was founded in a dorm room at Stanford University by Ian Proulx and Nicholas Bagamian, the pair thought it would be interesting to put portals into a first-person-shooter game.
