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Magic swords dnd 5e
Magic swords dnd 5e









magic swords dnd 5e magic swords dnd 5e

When you roll a natural 1 on an attack roll with this weapon, roll the weapon’s damage as if you had hit. Only a remove curse spell or similar magic can undo the grafting. In addition any ability checks you make which require the use of both hands are made with disadvantage. While the weapon is grafted to you, you cannot drop or sheathe it and you cannot be disarmed. This damage cannot be reduced in any way.Īfter attacking with this weapon for this first time it becomes grafted to one of your hands. When you score a critical hit with this weapon, it deals 1d12 psychic damage to you. Then roll or pick a cursed property for the item on the appropriate table. To give an item a cursed property, first determine if the item is a weapon, armor, spellcasting implement, consumable magic item, or non-armor wearable item (such as rings, cloaks, boots, etc.). These cursed properties are in addition to any other properties the item may already have. When giving a magic item (or a non-magical item) to your players, you may choose to add a cursed property to the item. Of course, if you prefer to have a purely cursed item for your game, go ahead and simply add a cursed property or three to an existing item. With that in mind I’ve created a bunch of cursed magic item properties which can be added to any existing magic items (homebrew or published). If the item has some sweet benefits they may keep that bad boy and that makes the game and the item’s story more layered. I understand wanted to create a purely cursed object with no benefits whatsoever, but once the players get over the shock and surmount the curse, then the item is pretty much done. Should the character wear the armor to gain its awesome infernal benefits, but know that whenever its time to doff a 3rd-level spell better be waiting and that combat with demons is extra deadly? Or is it better to wear some normal armor without awesome magic claws and a bonus to AC? This presents an interesting conundrum for the player. For instance demon armor on page 165 of the Dungeon Master’s Guide has a lot of beneficial properties, but also has a curse associated with it – the user cannot remove the armor without a remove curse spell after donning it and and suffers penalties against demons in combat. When it comes to cursed items, I find it helps to mix the good in with the bad. This post includes the first 20 properties, which can be added to weapons.ĭesigning Curses – You Take the Good, You Take the Bad Since I love designing cursed items and people seem to love reading about them, I thought for this month’s theme I’d design another 100 magic item properties – this time it’s all about curses.

magic swords dnd 5e

These two posts are currently the most popular ever in this blog’s history. Recently I designed 100 common magic weapon properties and 100 common wondrous items. Curses! This month’s RPG Blog Carnival theme is “ Curses! Cursed Items, Spells, and Campaign Stories,” chosen by Johnn Four over at Roleplaying Tips.











Magic swords dnd 5e